What we added:
- New URL! Same structure as before, so /3/, /4/, etc are still available
- Multi-point collision detection
- Collisions make the player reappear at last checkpoint, rather than last "safe" tile
- Initial checkpoint is the player spawn point
- Fireboat pickups act as subsequent checkpoints
- Sequential objectives: all fireboats must be collected before making it to the oil rig
- Player can pause with the 'p' key
- Added oil rig graphic
- Added refined level from Jessica
What we missed:
- Oil rig should appear on minimap once all fireboats are collected
- No soundboard test page yet
- Web hosting is migrated to Dreamhost, but SVN is not moved yet
- Water tile assets
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